Skip to product information

GURPS Classic: Time Travel Adventures

GURPS Classic: Time Travel Adventures

Excellent 4.9
19,544 Reviews
Designed & Developed in Los Angeles, CA
Shopify Secure
Recent Orders Widget
400+ orders
in the last 24h
465 sold in the past 24 hours
401 people are viewing this item
Only 1% left in stock
Regular price $6.75
Regular price $6.75 Sale price $9.00
SAVE 25% Sold out
GURPS Classic: Time Travel Adventures

GURPS Classic: Time Travel Adventures

Regular price $6.75
Regular price $6.75 Sale price $9.00
SAVE 25% Sold out
check_box

🔒 Order with Confidence

✅30-Day Money Back Guarantee — no risk trying it.
🚚Free shipping available. Orders processed within 24–48 hours.
🔐Secure & encrypted checkout with trusted payment providers.

Shipping & Delivery Information
Order today, estimated delivery Oct 20 - Oct 21
Safe & secure checkout powered by Shopify
4–5 Business Day Delivery
90-Day Free Returns
Delivery available to United States

Dark Times, Dark Worlds

Time and dimension unfold only for the bravest adventurers. Step into history and visit Egypt during the building of the Great Pyramid. Travel on the most famous steam liner of all time – the Titanic! Or journey to an alternate Earth, rich with magic and populated by demons, vampires, and worse . . .

This book presents three adventures that span time and dimension. Each offers intriguing puzzles, dangerous encounters, and excitement on the brink of disaster.

Titanic! sends time agents to 1912 to board the doomed transatlantic liner Titanic. The PCs must block a Stopwatch plot to save ill-fated passengers – people who, if they live, will further the enemy's cause. However, the operatives can't intervene until after the ship strikes the iceberg and begins sinking . . . starting a race against time and impending disaster.

A Nile Elation begins when history suddenly changes. The Great Pyramid at Giza was destroyed in 1973 by a nuclear bomb! Stopwatch must be to blame, but when did they plant the bomb, and how did they get it in unnoticed? Time agents travel to three separate points in history, from the late 20th century to the 3rd millennium BC, to unravel the deadly plot.

Soulburner sends Infinity Police to an alternate Earth, where magic and modern science both work. The PCs battle demonic drug lords and Forces of Darkness while trying to save a stranded I-Cop trooper.

Each adventure includes maps and diagrams, plus statistics and equipment for all non-player characters. The GURPS Basic Set and GURPS Time Travel are required to run these scenarios.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

View full details